Enhancing Supply Chain Resilience Through Digital Gaming – Royal HaskoningDHV



Company Name / Department

Royal HaskoningDHV

Contact Person

Jack Pool

Location Amersfoort

Optional remote work

Yes, around 50% of the time
Travel expenses (own account or reimbursed by the company) We assume students have an “OV jaarkaart”
Housing arranged by company No
Housing expenses (how much per month, own account or subsidized by the company) No
Internship compensation  €550 per month
Study program IM and OML
ESCF community

Full member

Start date

September 2024


    Company Description

      Royal HaskoningDHV is a leading global consultancy and engineering company with around 6.500 employees active globally. Their Supply Chain & Logistics team of 90 consultants is also globally active serving all type of industries from retail, CPG, manufacturing, logistics service providers, airports to the public sector. Their global HQ is based in Amersfoort, the Netherlands.

      Project Description

      Project description:

      Supply chains are complex networks that span the globe, connecting suppliers, manufacturers, distributors, and retailers. These networks are vulnerable to various risks, including natural disasters, geopolitical events, and supply disruptions. In recent years, there has been growing interest in enhancing supply chain resilience to mitigate these risks.

      The proposed project aims to develop a digital game that educates practitioners about supply chain risk and resilience. Collaborating with Royal HaskoningDHV, we will leverage global supply chain data and climate information to create an interactive simulation. Here are the key components of the project:

      1. Game Design:
        • We will design a user-friendly digital game that simulates a global supply chain. Participants will take on the role of supply chain managers, making decisions related to inventory management, transportation, and production.
        • The game will incorporate real-world data, including historical climate patterns, transportation routes, and supplier locations. This realism will allow practitioners to explore the impact of various decisions on supply chain performance.
      2. Risk Scenarios:
        • The game will present different risk scenarios, such as natural disasters (e.g., hurricanes, earthquakes), geopolitical tensions (e.g., trade restrictions), and supplier disruptions (e.g., factory closures).
        • Participants will need to respond to these challenges by adjusting their supply chain strategies. For instance, they may need to reroute shipments, find alternative suppliers, or adjust inventory levels.
      3. Decision-Making and Learning:
        • Practitioners will learn through trial and error, experiencing the consequences of their decisions in a safe environment.
        • The game will provide feedback on the effectiveness of their actions, emphasizing the importance of resilience planning.
      4. Assessment:
        • We will evaluate the effectiveness of the game in enhancing practitioners’ understanding of supply chain risk and resilience.
        • Surveys and performance metrics will gauge participants’ knowledge gain and decision-making skills.

      Goals of the project:

      The primary goal of the project is to provide practitioners with a hands-on experience of managing supply chain disruptions. By immersing them in a virtual environment, we aim to enhance their understanding of risk factors and the importance of resilience strategies.


          • A digital game that is validated and verified by practitioners
          • Insights from the game

      Essential student knowledge:

      Supply Chain understanding, Simulation and Optimization, Human organization, taking Ownership.



       More information: escf@tue.nl  


        logo PostNL 240x140
        Dutch Brewers Association